Select cm when exporting FBX files for Unity.Įxport Format Settings Version Specifies the FBX file version. ![]() If cm are used, the coordinate values will be stored at one-tenth (1/10) their original size. FBX Unit (Shade3D) Select either mm (millimeters) or cm (centimeters-the FBX default units) for the FBX scene. Scale Specifies the size ratio when exporting objects. The orientation is determined automatically within the FBX file, so normally it is not necessary to change this setting. Select Z-Up for use in Autodesk 3D Studio MAX and iClone (3DXchange). Select Y-Up if using the exported file in Shade3D or Autodesk Maya. Up Vector Specifies the orientation (the up axis) of the coordinates in the exported file. In Shade3D for Unity, there are fewer options that mainly target Unity specific export. The file type, version, surface material and animation settings can all be specified for the exported file.
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